We’ve yet to have an International Sculpture Day celebration that was not a great success. This one was slimmed down from previous years in that it was to be merely a juried exhibition with a few artists demonstrating techniques. A budget was set for food and the demonstrators paid a small fee to participate. Sculptors Jesse Pierson and Dave Gonzo hosted at their studio on Franklin in SE Portland. Of course, this all sounds simple, but there are a tremendous number of tasks to complete to pull such a thing off. Firstly, you need postcards and publicity, find somebody to pour beer, and the food needs to be bought and set up. Also, where does one find a computer beefy enough to run Oculus Rift? At some point, Gonzo had to lower the giant spider down from the ceiling and build a fire in it. Suffice it to say there was plenty of thinking and heavy lifting involved to make the event a success.
International Sculpture Day Is Mainly A Social Event
I was a demonstrator and went with the intent of making a decent number of little creatures. I made a small lump. It was green and misshapen. That’s as far as I got. Afterward, I spent the rest of the time talking with one person after another. What a bunch of interesting people and what a remarkable evening.
Oculus Rift is a piece of the 3D system with a stereo headset primarily aimed at the gaming industry. One is immersed in a 3-dimensional environment usually with ample weaponry. Hand controls enable one to manipulate and/or operate virtual objects. Your virtual hands or tools mimic the movements of your real arms and hands. Of course, all this means it’s possible to make things as well. This resulted in one person after another sitting over in the corner with googles and hand controls making insane gestures. Alisa Looney, Chas Martin, Andy Kennedy, Joe Cartino, and I were the demonstrators. All were constantly engaged. Thanks, Dave and Jesse, and all who helped out. That was a really nice event.